![]() Perkembangan teknologi yang semakin pesat disebabkan adanya revolusi industri, yang saat ini berada pada revolusi industri 4.0 mengakibatkan berbagai perubahan dalam segala sendi kehidupan manusia, termasuk dunia pendidikan yang harus membekali siswa dengan berbagai keterampilan yang dikenal dengan keterampilan abad ke-21. From the description, it can be concluded that the development of steam-based learning models effectively improves the soft skills of grade IV elementary school students. The results of this study show that (1) the validation results performed on steam-based science learning modules have been valid to be tested in learning, (2) STEAM-based science learning modules are proven to improve the soft skills of grade IV elementary school students. The result of testing t count = 5,721 trought the degrees of significant 5,721 > 2,042 or t count > t table and 0,000 < 0.005 or significance value < 0.05. Technical analysis of the data used in this study includes quantitative descriptive data analysis related to the validity and readability of modules, as well as to find out the effectiveness of learning modules used for normalized gain tests as well as t tests. This research was carried out in grade IV elementary school in Jekulo Kaupaten Kudus sub-district which was established by cluster rundom sampling technique. The resulting product is a STEAM-based science learning module. This research uses research and development (R&D) methods. ![]() The purpose of this research is to develop steam-based science learning modelus to improve the soft skill of grade IV elementary school students.
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